Mass effect 3 edit galactic readiness
Mass Effect 3 is all about increasing the strength of the galaxy's military might so that you can take the fight to the Reapers. Below is everything you need to know about Galaxy at War, the Galactic Readiness system, war assets, and everything else related to the ending of Mass Effect 3, and be sure to check out the rest of the changes to the original games in Mass Effect: Legendary Edition you need to know about. Mass Effect: Legendary Edition's take on Mass Effect 3 might be a little confusing for returning players who expect lots of moving parts, but it's actually been simplified. So BioWare has changed the Galaxy at War system significantly, deleting the part that was tied to multiplayer and changing the math a bit to determine your overall military strength. But that was way back in 2013 multiplayer isn't part of Legendary Edition, and the apps and other outside elements are no longer a part of the game. When it was first released, Mass Effect 3 took into account actions you made in both its multiplayer mode and in mobile apps, which affected the strength of the army you raise to battle the Reapers in the single-player campaign. It all culminates in Mass Effect 3, where everything you do in Mass Effect 1 and 2 matters greatly to what happens at the end of the game, thanks to a change to the Mass Effect 3's Galaxy at War and Galactic Readiness system. You need to modify the strengths of such troops and fleets wich are of GAWAssetType_Military type.The three original Mass Effect games influenced each other as part of one long, expansive story, and that is most true with Mass Effect: Legendary Edition, as BioWare has implemented changes that make your choices matter even more between games. their starting strength means the actual money you get for retrieving the artifacts themselves and not military strength, since the retrieval of artifacts "unlocks" and adds to your war assets new troops, fleets etc.
#Mass effect 3 edit galactic readiness mod#
Modifiers all have starting strength 0 wich makes no sence and i didn't want to mod them not to really break the game. Military, Modifier and Artifact (GAWAssetType_Military, GAWAssetType_Modifier and GAWAssetType_Artifact) Only modify the ones wich are of Military type. You must modify the values of the war assets BEFORE you acquire them ingame. Meaning if you already have Krogan Clans, it will still have a starting strength of 300 even if you modified the value to 3000. These "StartingStrengths" are written from coalesced.bin directly in your save-game. I say all assets beacause of the following reason: With patience you can buff up the values of all assets if you want to make the game a bit easier yet balanced (not necesarily by 10x cuz that's what what i did for testing) but just by multiplying the values of all assets by saying 2x or 4x. Ofcourse you don't have to buff the value so dramatically. Change the value from StartingStrength=300 to StartingStrength=3000, and instead of 150 EMS you will get a 1500 EMS just from the Krogan Clans alone. This means Krogan Clans add a total of 300 points to the Total Military Strength and, at 50% Galactic Readiness, 150 points to the total Effective Military Strength.
#Mass effect 3 edit galactic readiness code#
The line in the code we are looking for is "StartingStrength=300". This handles the data for the "Krogan Clans" war asset. (ID=141,AssetName="GAWAsset_KroganClans",Type=GAWAssetType_Military,SubType=GAWAssetSubType_Ground,StartingStrength=300,GUIName=715491,GUIDescription=715611,bIsExploration=False,UnlockPlotStates=0,GUICategoryID=5,DebugConditionalDescription="None",bShowNotificationOnAward=false,ImagePath="gui_codex_Krogan_512x256",NotificationImagePath=""
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This is where all data pertaining to all military assets is stored. We'll be working with the following file using ME3 Coalesced Utility:Ĭoalesced.bin/bioui.ini/sfxgame/sfxgawassetshandler Hence the Galactic Readiness rating will stay at 50%.
![mass effect 3 edit galactic readiness mass effect 3 edit galactic readiness](https://cdn.mos.cms.futurecdn.net/WFokKtAKSJPGWsnGcdz4Dk-320-80.jpeg)
This is considering you did not play MP, play with the iPhone app or don't use facebook. After much search i have found a way to "maximize" the effective military strength you can get from acquired war assets.